//#ifndef PHYSOBJ_H
//#define PHYSOBJ_H
//#include "VisableObject.h"
//
//class PhysicalObject : public VisableObject
//{
//public:
//	bool isCollidable = true;
//	bool isPhysical = true;
//	sf::Vector2f acc = sf::Vector2f(0, 0);
//	sf::Vector2f vel = sf::Vector2f(0, 0);
//
//protected:
//	friend class Factory;
//	
//};
//
//
//#endif // PHYSOBJ_H